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Dishonored - Level Design Test

  • Writer: Elizabeth O'Hara
    Elizabeth O'Hara
  • Oct 19, 2023
  • 1 min read

Updated: Nov 14, 2023

In Dishonored is a 3D school project I created in Unreal Engine 4.27. The aim of the project was to introduce us to a level design test. I had two weeks to create a prototype level and design document for the Dishonored franchise. There is no gameplay as the goal was to focus on building the level.


Overview: The player is Corvo Attano, a bodyguard to the Empress, who has been framed for her murder. The level begins with Corvo approaching the police headquarters in Holger Square. The player can sneak in or fight their way into the headquarters. They are after several incriminating letters and intel that incriminates several key Officials.




Materials: I created the static meshes, props, and basic color materials seen throughout the level.


Preproduction Documents:



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